You are cordially invited to

Blood on the
Clocktower

A night of secrets, lies, and one very specific murderer.
At Sean's house. This summer.

June  ·  July  ·  August  ·  2026

The Game

What is Blood on the Clocktower?

Blood on the Clocktower is a social deduction game for 5 to 20 players, designed by Steven Medway and published by The Pandemonium Institute. It pits an informed minority of evil players against an uninformed majority of good players. Good wins by identifying and executing the Demon. Evil wins by surviving until only two players remain.

The game runs in alternating day and night phases, guided by a Storyteller who doesn't play to win - they play to deliver the best story. Each player gets a secret character with a unique ability. Days are loud: open discussion, accusations, nominations, public votes to execute someone. Nights are quiet: eyes closed, the Storyteller wakes individual players to use their abilities, the Demon picks a victim.

What makes Blood on the Clocktower unusual: dead players keep playing. Once executed, you lose your vote (mostly) but you keep your information and you keep talking. Nobody is out. The conversation runs until the very end.

Expect 60-90 minutes per game. Expect to be lied to. Expect to lie. Expect to have a great time.

The Cast

The Teams

Townsfolk

Good

The majority. Each has a helpful ability that gives the town information or protection. They don’t know who anyone else is - they have to figure it out.

Outsiders

Good

Also on the good team, but their abilities hurt the good team. Drunks who get wrong information, recluses who look evil to investigators, butlers who can only vote when their master does.

Minions

Evil

Henchmen of the Demon. They know who the Demon is. Their abilities sabotage the good team - poisoning, framing, protecting the Demon from death.

Demons

Evil

The murderer. Kills one player per night. Knows their minions. Knows three characters NOT in play, which they can bluff as. If the Demon dies, evil loses.

The Rhythm

How a Round Plays

  1. Setup

    Storyteller hands out characters in secret. Evil players learn who their teammates are.

  2. First Night

    Storyteller wakes specific characters to give them information.

  3. Day

    Everyone talks. Players nominate each other. Once nominated, everyone votes (dead players get one vote total, for the whole game). The player with the most votes - if it’s at least half the living players - is executed and their team revealed only if executed in the final round.

  4. Night

    Eyes closed. Storyteller wakes night-active characters. Demon picks a target. Player dies.

  5. Repeat until

    Good executes the Demon (good wins), only two players remain alive (evil wins), or the Saint is executed (evil wins).

The Beginner Script

Trouble Brewing

This is the script we'll play. Twenty-five characters. Twenty two will be in play in any given game. The other three the Demon will bluff as.

Townsfolks

13

Washerwoman

Townsfolk

Knows 1 of 2 players is a specific Townsfolk.

Librarian

Townsfolk

Knows 1 of 2 players is a specific Outsider, or that none are in play.

Investigator

Townsfolk

Knows 1 of 2 players is a specific Minion.

Chef

Townsfolk

Knows how many pairs of evil players sit next to each other.

Empath

Townsfolk

Each night learns how many of their 2 living neighbors are evil.

Fortune Teller

Townsfolk

Each night picks 2 players, learns if either is the Demon; one good player registers as Demon to them.

Undertaker

Townsfolk

Each night learns which character was executed today.

Monk

Townsfolk

Each night protects one player from the Demon.

Ravenkeeper

Townsfolk

If killed at night, wakes and learns one player’s character.

Virgin

Townsfolk

The first time they’re nominated, if the nominator is a Townsfolk, the nominator is executed.

Slayer

Townsfolk

Once per game, publicly chooses a player; if it’s the Demon, they die.

Soldier

Townsfolk

Cannot die at night.

Mayor

Townsfolk

If only 3 players are alive and no execution occurs, good wins; if the Mayor would die at night, another player might die instead.

Outsiders

4

Butler

Outsider

Each night picks a master; can only vote if their master is voting too.

Drunk

Outsider

Thinks they’re a Townsfolk but has no real ability and gets false information.

Recluse

Outsider

Registers as evil to investigative abilities, even though they’re good.

Saint

Outsider

If executed, good loses.

Minions

4

Poisoner

Minion

Each night picks a player; that player’s ability malfunctions tonight and tomorrow.

Spy

Minion

Each night sees the Storyteller’s Grimoire - every character and every status; registers as good to good abilities.

Scarlet Woman

Minion

If 5+ players alive and the Demon dies, the Scarlet Woman becomes the Demon.

Baron

Minion

Adds 2 Outsiders to the game.

Demon

1

Imp

Demon

Each night kills one player; if the Imp kills themself, a Minion becomes the new Imp.

The Final Authority

The Storyteller

One person at the party will run the game instead of playing it. The Storyteller hands out characters, wakes players at night, delivers information, and decides ambiguous calls in favor of the best story - not in favor of one team or the other.

Sean is your Storyteller. Trust him.
Or don't. Mostly don't.

The Evening

What to Expect at the Party

Snacks and drinks at Sean's. Plan for 2-3 full games over the course of an evening. No prep needed - we'll teach you everything at the table. First-timers very welcome.

Your Invitation

Sign Up for the Party

Drop your name, email, and which summer months work. We'll lock a date once we have enough villagers (and a few quiet evils).

Have you played before?
Which months work for you?